Remember TowerFall Ascension, the crazy 2D multiplayer title that focused on flicking arrows, killing your friends and hopping about stages? After releasing on the PC, PS4 and PS Vita (let’s pretend the Ouya release never happened), it’s finally coming to Xbox One on January 25th as per Eurogamer.
Developed by Matt Thorson, TowerFall Ascension was pegged for release on Xbox One back in August 2015. Along with a release date for the base game, it was also announced that the latest...
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Now that 2017 has officially kicked off, Microsoft is working on bringing a new UI update to the Xbox One’s dashboard. While we don’t know all the details yet, or when the UI refresh is officially going to land we do know that the company is going to be changing the way the home button works.
According to a recent blog post, when users push the home button the guide is going to pop up in just one push. The company has also said the guide is going to be featuring items that Microsoft...17-01-2017, 05:29 PM
Remember ‘the power of the cloud’? That was the big thing that Microsoft and Xbox executives were touting for the Xbox One at the beginning of the generation. In the end, it all came to nothing, of course- while cloud gaming may some day happen in the future, our present day bandwidth infrastructure simply cannot support it.
There were going to be a lot of cloud powered games, that would make the Xbox One far more powerful than the PS4. In the end, it will be just one game that...15-01-2017, 08:52 PM
So, you’ve probably heard the news by now - Scalebound is cancelled. Microsoft announced that the eagerly anticipated Xbox One and Windows 10 exclusive from Platinum Games’ Hideki Kamiya (known for classics like Resident Evil 2, Viewtiful Joe, Devil May Cry, Okami, Bayonetta, and The Wonderful 101) was cancelled yesterday, after nearly four years of development.
I don’t want to get into a post mortem of what happened during the game’s development, and why we ultimately reached...10-01-2017, 06:59 PM
Between Microsoft cancelling Platinum Games’ Scalebound, rumours of the publisher setting difficult milestones for the studio and many pointing out the number of titles that were just outright cancelled by the House of Xbox, things are looking rather dicey for Phil Spencer and his crew.
And apparently Crackdown 3, an Xbox One/PC title that’s seen delays and lack of information, is also floundering. Industry insider shinobi602 addressed Scalebound’s cancellation on NeoGAF, noting...10-01-2017, 06:45 PM
There’s been so much speculation and news flying all around the place when it comes to the Scorpio that at some point, you’re not sure just what you should believe, and what you should be skeptical of. So it’s always nice when some official sources decide to oblige us with comments that can nudge us in the right direction.
This happened recently on NeoGAF, when Halo developer 343 Industries’ Frank O’Connor posted in the thread dedicated to the discussion of the Scorpio possibly...09-01-2017, 08:53 PM
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Microsoft’s Position With Exclusive Games Concering After Scalebound CancellationSo, you’ve probably heard the news by now - Scalebound is cancelled. Microsoft announced that the eagerly anticipated Xbox One and Windows 10 exclusive from Platinum Games’ Hideki Kamiya (known for classics like Resident Evil 2, Viewtiful Joe, Devil May Cry, Okami, Bayonetta, and The Wonderful 101) was cancelled yesterday, after nearly four years of development.
I don’t want to get into a post mortem of what happened during the game’s development, and why we ultimately reached the stage we did- I am sure there will be reports in the coming months and years that explain exactly what went down. But for now, I want to talk about something else, something that should concern us all as fans of games- Microsoft’s position with exclusives for Xbox One and Windows 10 currently looks to be a bit dire.
With the cancellation of Scalebound‘s cancellation, the only exclusives lined up for the system, currently announced, are Sea of Thieves, Crackdown 3, Halo Wars 2, Below, and State of Decay 2. That’s… not a lot, and it’s certainly not enough to endear the system to people beyond its immediate fanbase. Apart from maybe Sea of Thieves, Microsoft have no exclusive in the pipeline that looks like it would be a major critical success, or system selling.
And this is a problem- no matter what analysts might tell us, exclusives remain an alluring proposition that continue to sell systems. Just look at the performance of Uncharted 4, and how well it boded for the PS4, as an example. Without many games to set the Xbox apart, and give it its own identity, customers won’t have much reason to pick the system up. Microsoft may not need many exclusives – it’s not a numbers game, no matter what console warriors toting lists might tell you – but they need some that prompt someone to pick their system up. Something like Mass Effect was back in the day.
The one bit of hope we have here is that Microsoft don’t have a habit of announcing games years in advance like Sony do- so it is possible that they have more titles, some of them alluring and system selling, on the way, and that we will learn about them come E3. But if, when E3 comes, all Microsoft are pushing is another Halo, and another Forza, and expecting people to buy into the Xbox Scorpio in spite of that because it is ‘the most powerful console ever made…’ well, then there might be a problem as far as their longer prospects go.
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