Though it’s still less than three months away, Microsoft has been teasing its E3 2017 plans for some time now. We know that Project Scorpio will be a major part of the presentation but it seems the company wants to give more time for its games as well.
This is according to Xbox boss Phil Spencer on Twitter who noted that, “I want to give our games more time on stage at E3. I sometimes feel like we rush telling the story of our games at E3.”
This could be in reference...
27-03-2017, 01:26 PM
Microsoft has announced three new games being added to its list of Xbox 360 backward compatible games running on Xbox One. They’re three AAA Xbox 360 games, and while they’re not ever going to be topping any lists, they’re all reasonably cool games that more people should play and try out.
The games in question are Assassin’s Creed Revelations, Darksiders, and Darksiders 2. Now to be fair, we already knew about the former two- they had been announced as Games With Gold games...25-03-2017, 01:47 PM
April will probably be the very best month that Microsoft’s Games With Gold service has had yet- the games for this month will include four rather good titles, across Xbox 360 and Xbox One both- which means that subscribers will be getting some real bang for their buck here.
Over on the Xbox One, the two headlining titles include Telltale’s The Walking Dead Season 2, and Crytek’s Ryse: Son of Rome. While the latter particularly was panned upon release, it is the kind of game...23-03-2017, 05:01 PM
The newest batch of Xbox 360 backward compatible games on the Xbox One has been revealed - it’s a relatively lower profile bunch of games this time around, with the headlining game being Daytona USA. Of course, ardent fans of the classic arcade racer will tell you that Daytona USA is better than just about any other major AAA title Microsoft could have put up on the store- honestly, they’d probably be right, too.
The other two games that are included as part of this update are...23-03-2017, 04:30 PM
Ranked competitive multiplayer is still missing from Microsoft’s Halo Wars 2 but new content is still coming for the action RTS. A new leader is currently available via DLC – Lt. Colonel Morgan “Inferno” Kinsano. The add-on costs £4.79 and comes with the Season Pass.
Having first fought for the Insurrection and then the Covenant, Kinsano is now waging war against the Banished on the Spirit of Fire. She’s an interesting personality, willing to burn down the entire Ark before...21-03-2017, 04:48 PM
If you don’t own a PlayStation, and can’t play Persona on April 4, you’ll still have something to occupy you- Capcom has announced that Dead Rising: Frank Rising, the newest DLC for last Winter’s Dead Rising 4 which sees Frank West himself become a zombie, will be available on that date. You can purchase it for $9.99 USD, or get it as part of the Season Pass.
However, if absurdity in your Dead Rising games is what you want, Capcom is more than happy to oblige- Frank West will...21-03-2017, 04:29 PM
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Xbox One Scorpio Specs Detailed In Leak- ESRAM Gone, Boosted L2 Cache, And MoreSo far, we haven’t had much in the way of hard numbers as far as the Xbox One Scorpio goes- Microsoft announced it at E3 last year, with the promise that the system would be able to target 4K gaming, thanks to a 6 TFLOPs GPU- and that was a pretty ambitious promise. It was also the only firm commitment we got from Microsoft.
Since then, we’ve been left to speculate about what else the system’s specs might entail. Reports earlier this year suggested that Microsoft may be using an AMD Vega CPU for the console, and popular speculation has pegged the total memory in the console being bumped up t0 12GB of RAM for the longest time.
However, in a new document obtained by Eurogamer’s Digital Foundry, Microsoft’s plans for the Scorpio are made a bit clearer than what we have known so far. The report by Digital Foundry confirms that the Scorpio will have a 6 TFLOPs GPU, and that developers will be allowed to utilize that power however they wish to. The report also reveals that the controversial and contentious ESRAM from the Xbox One design is gone on the Scorpio- Microsoft is suggesting that the increased memory bandwidth of 320 GB/s should be enough to compensate for its absence. The L2 cache also appears to have been increased to four times as large. Digital Foundry are also speculating, based on text in the document, that the Scorpio will have 12GB of GDDR5 RAM.
At the same time, there is also some bad news, or what could be bad news- it sounds like the CPU upgrades in the Scorpio may not be in line with the GPU upgrades. According to Digital Foundry’s analysis, the original text in the document about the Scorpio suggests that it may just be using a higher clocked version of its existing CPU technology. To be fair, this is not explicitly confirmed in the document, and is just what Digital Foundry is deriving based on the text- but their reasoning seems solid enough.
Digital Foundry have also confirmed that Microsoft seem to be pushing for the same Checkerboard 4K rendering and upscaling technique that Sony employs on the PS4. Whether or not this means that the Scorpio may not render each game in native 4K is something that remains to be seen.
Now, it is to be noted that the document in question is dated to being right after E3 last year; a remark by Phil Spencer earlier today seems to suggest that Microsoft are only now finalizing the specs and hardware for Scorpio, which means that plenty of changes could have been made to the system’s core design since this document was conceived of. Whether that could be something as dramatic as an entirely new CPU chipset, for example, however, remains to be seen.
Microsoft will presumably share exact, detailed specs for the Scorpio come E3, so we should know then whether or not anything has changed from when Microsoft shared this document with their developers last year. For now, however, it is fascinating to have a clearer picture of the direction that Microsoft are hoping to go in with the Xbox Scorpio.
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