Nintendo’s Super Mario Run is now available for Android devices in the United States. At least for those with Android 4.2 upwards. The free to start game is already available on iOS and that version received an update for more new Yoshi colours, new buildings, more stages to be played for free and so on. Super Mario Run already had a fixed amount of free stages that you could play for free as part of a demo. Paying $10 upgrades you to the full version of the game which doesn’t have microtransactions....23-03-2017, 04:47 PM
Nintendo’s Super Mario Run released for iOS platforms in December 2016 and finally has a release month for Android. According to the company on Twitter, you can expect the auto-runner to release in March.
There’s no specific date till now but you can pre-register to be notified of that information when it becomes official.
Super Mario Run saw great success, at least in terms of download numbers, when it released in December. It was downloaded 50 million times in...19-01-2017, 05:30 PM
Pokemon GO is a pretty damn good game, and one that has completely taken the world by storm. That said, because of its need to be always connected to the internet, to locate you on its GPS map, it is also an absolute data hog, which can be prohibitive to many looking to play it.
In America, however, carrier T-Mobile will be doing something very cool, and offering players one year’s worth of free data as far as Pokemon GO is concerned- simply put, T-Mobile subscribers playing...16-07-2016, 11:40 AM
Pokemon GO, the iOS and Android augmented reality Pokemon MMO, is now finally available to download legally and officially in USA on both platforms- the game went live on the iOS App Store and on Google Play hours ago.
This follows the launch of the app in Australia and New Zealand yesterday. As of right now, the app is still not available in multiple major markets, such as Canada, the UK, Europe, India, and south-east Asia- however, one can probably expect the app to be rolled...07-07-2016, 05:42 PM
Undead Labs' next project departs the open-world, zombie apocalypse of State of Decay in favor of optimistic, dreamy fantasy and Pokemon-style companions. Dubbed "Moonrise," the multiplayer, mobile roleplaying game centers on the titular Moonrise, an event that causes creatures known as Solari to turn from humanity's peaceful pals to murderous beasts known as Lunari. As a Warden, it's your job to defeat the Lunari (which, helpfully, turns them back into Solari and adds a new ally to your cause). If you get bored of beating on computer-controlled...05-08-2014, 10:24 AM
The Trials series provides both gratification from conquering brutally-difficult obstacle courses and surges of frustration from the dozens of attempts preceding a victory. If that's a mix of emotions you'd care to display in public, Trials Frontier is now available to Android users for the affordable download price of free. The experience isn't uninhibited though, since attempts on courses burn up a microtransaction-based currency of fuel. Contributing Editor Earnest Cavalli details the limitation in our Frontier installment of Portabliss...26-05-2014, 01:50 PM
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Sid Meier's Ace Patrol review: Strategy simplifiedThere's a certain stigma attached to strategy games, where deep systems and mechanics can hoist a sky-high barrier for the uninitiated. Sid Meier's Ace Patrol sidesteps these stigmas, presenting a turn-based experience so simple that even the strategically challenged will be able to play and excel. Designed for iOS devices, Ace Patrol is a dogfighting game set in WWI. With a series of taps, intense air combat is engaged over a battlefield of hexagonal grids. Using these taps, players execute everything from strafing to swooping dives, hard banking, the Immelman turn and other expert maneuvers.
Ace Patrol starts with a tutorial campaign based in the British theater of war, offering a few missions to wet your beak before asking for $0.99 to unlock the rest. While Ace Patrol is technically a free game – those introductory missions and multiplayer are all that's in the basic free version – it's that $0.99 that opens up the rest of the British campaign. From there, you can unlock subsequent campaigns centered on the Germans, French and the US for $1.99 each (or $3.99 for all three).
Each of the campaigns offer a range of different missions, from escorting VIPs to attacking targets behind enemy lines to straight-up elimination skirmishes. You never have to control more than four planes at a time, so the battles themselves are manageable in scale. You never have to zoom in and out on a large battlefield to keep track of many units, which helps expedite every mission and keep the pace up.
Combat itself is very streamlined, with everything being achieved through contextual taps, movement patterns dictated by your plane's angle and previous vector, but it gets intense when you start to consider meta-movement. A pilot's arsenal is chosen from various movement cards, beginning with a basic set that grows as your pilot levels up. Naming pilots, choosing their maneuvers and upgrades instills the same sense of ownership seen in the Civilization series and, most recently, XCOM: Enemy Unknown.
Essentially you spend a lot of time precisely lining up your plane in order to attack in Ace Patrol, but thankfully, it never gets boring. Despite the bright and colorful presentation, each dogfight is mostly grounded in reality. Attacks and maneuvers never stray far from what was possible with these old planes, and it's refreshing to fight within those parameters. And, because these skirmishes are generally brisk, no scenario ever languishes. The speed of play and the rhythm of completing missions, upgrading my planes and diving back into the fray kept me enthralled throughout.
A few hours in, my play style shifted from adapting to what was currently on the screen to planning three turns ahead. That's the real strategy in Ace Patrol: recognizing movement patterns and the resulting restrictions. If an enemy is banking to the left, for example, it stands to reason that he can't make a hard right with his next turn, so it's advantageous to stay on his right side.
Once I understood this, my combat experience ascended from a caveman poking dots on an iPad to that of a learned scholar, carefully weighing each choice with the gravitas it deserved. Once I'd taken care to level up my pilots in specific ways, I felt settled and capable. I'd bait-and-switch enemies by luring them to my tail-side, only to pull off some dazzling maneuver and turn the situation around on them completely. It's these moments that made Sid Meier's Ace Patrol so rewarding to play.
Two players can dogfight one another on a single device, assuming you can avoid from peeking over each other shoulder (or at least keep it secret). There's also asynchronous network play through Game Center, but that feature is currently down in the latest version of Ace Patrol. And upcoming update should take care of the problem, but it has no release date as of this writing.
I've always relished Firaxis for its strategy systems, the kind of complex algorithms that dictate the speed of my colony's development in Civilization. The surprising thing about Ace Patrol is that it does away with all of that, much like Civilization: Revolution did with some of the more intense and monotonous systems of the Civilization series. Sid Meier's Ace Patrol champions simplicity over complexity, creating a refreshing and surprisingly sustainable experience rooted in a single premise: shoot down the other guy before he gets you.
Ace Patrol is all broad strokes, offering high levels of play packaged in a simple, intuitive interface. With just a few taps, you feel like an ace pilot, except without the expensive lessons, tedious class room hours or the uncontrollable urge to reach for the air sickness bag at 10,000 feet. Having played so many of the Firaxis' games and having spent so much time learning their intricate mechanics, I'm pleased to report the simple elegance of Sid Meier's Ace Patrol doesn't diminish the satisfaction and underlying depth the studio is known for.
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