Nintendo’s Super Mario Run is now available for Android devices in the United States. At least for those with Android 4.2 upwards. The free to start game is already available on iOS and that version received an update for more new Yoshi colours, new buildings, more stages to be played for free and so on. Super Mario Run already had a fixed amount of free stages that you could play for free as part of a demo. Paying $10 upgrades you to the full version of the game which doesn’t have microtransactions....23-03-2017, 04:47 PM
Nintendo’s Super Mario Run released for iOS platforms in December 2016 and finally has a release month for Android. According to the company on Twitter, you can expect the auto-runner to release in March.
There’s no specific date till now but you can pre-register to be notified of that information when it becomes official.
Super Mario Run saw great success, at least in terms of download numbers, when it released in December. It was downloaded 50 million times in...19-01-2017, 05:30 PM
Pokemon GO is a pretty damn good game, and one that has completely taken the world by storm. That said, because of its need to be always connected to the internet, to locate you on its GPS map, it is also an absolute data hog, which can be prohibitive to many looking to play it.
In America, however, carrier T-Mobile will be doing something very cool, and offering players one year’s worth of free data as far as Pokemon GO is concerned- simply put, T-Mobile subscribers playing...16-07-2016, 11:40 AM
Pokemon GO, the iOS and Android augmented reality Pokemon MMO, is now finally available to download legally and officially in USA on both platforms- the game went live on the iOS App Store and on Google Play hours ago.
This follows the launch of the app in Australia and New Zealand yesterday. As of right now, the app is still not available in multiple major markets, such as Canada, the UK, Europe, India, and south-east Asia- however, one can probably expect the app to be rolled...07-07-2016, 05:42 PM
Undead Labs' next project departs the open-world, zombie apocalypse of State of Decay in favor of optimistic, dreamy fantasy and Pokemon-style companions. Dubbed "Moonrise," the multiplayer, mobile roleplaying game centers on the titular Moonrise, an event that causes creatures known as Solari to turn from humanity's peaceful pals to murderous beasts known as Lunari. As a Warden, it's your job to defeat the Lunari (which, helpfully, turns them back into Solari and adds a new ally to your cause). If you get bored of beating on computer-controlled...05-08-2014, 10:24 AM
The Trials series provides both gratification from conquering brutally-difficult obstacle courses and surges of frustration from the dozens of attempts preceding a victory. If that's a mix of emotions you'd care to display in public, Trials Frontier is now available to Android users for the affordable download price of free. The experience isn't uninhibited though, since attempts on courses burn up a microtransaction-based currency of fuel. Contributing Editor Earnest Cavalli details the limitation in our Frontier installment of Portabliss...26-05-2014, 01:50 PM
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Shadowrun Returns review: Hack the planetThere is no single word in the English language more objectively radical than "cyberpunk." One could even describe the word as "awesome" or "gnarly" or any number of other terms that really should have died off around the time MTV stopped playing music videos. Cyberpunk may not have been invented in the 1990s, but it's the perfect symbol for the goofy excesses of the decade. At one point, the sort of techno-fetishist fantasy seen in the Shadowrun pen and paper game was the height of geek cool, and the newly released Shadowrun Returns either stands as proof that it is still is, or that we collectively spend far too much time pining for the Clinton administration.
The world of Shadowrun Returns is best described as a hybrid of cyberpunk noir and Tolkien-esque fantasy. Almost every important event takes place in or around the particularly-cool-circa-1994 city of Seattle, and you can expect to see orcs casting spells just as often as you'll spot elves who've traded half of their flesh for cybernetic implants. You play the role of a hardened "shadowrunner" (think: cyberpunk mercenary) who has been hired by a recently deceased friend to track down the people who killed him. For the most part the story follows traditional noir plot points from there on out. You investigate the scene of the crime, track down the victim's sister and uncover a massive conspiracy that wouldn't seem out of place in a Mickey Spillane novel (were it not for the horse-sized, immortal space bugs you periodically encounter).
Despite these clichéd conventions, the writing in Shadowrun Returns is excellent, at least within its setting. In fact, the game's text is often better than many of the official Shadowrun novels. Almost every dialogue option presented to players offers a unique response from the game's characters, and while the story is linear, this leads to some clever exchanges. In particular, there's a cop, a towering orc named McKlusky, who harasses your character throughout the game. He always has it out for you, but softens a bit once he realizes you're fighting on the side of the angels. You could be nice and make a new friend, but if your intelligence is high enough the game offers you the chance to distract him before knocking him out. In most games that would be a simple "hey look!" followed by a punch, but in Shadowrun Returns you get a full, violent description of your avatar driving his or her knee through the officer's once-solid nose, then smirking about it. It's brutal, but delightful and apropos for the setting.
The developers at Harebrained Schemes (which includes Jordan Weisman, creator of the Shadowrun pen and paper game) clearly love this world, and the meticulous attention to detail feels tonally perfect for the sort of gritty, neon-drenched world Shadowrun traditionally depicts. The writing in Shadowrun Returns may not be Shakespeare, but it does compare favorably to the dime store detective novels that serve as its obvious inspiration. Anyone who has any experience with Shadowrun, whether it be via the pen and paper game, the classic SNES and Genesis role-playing titles, or the more recent Xbox 360 and PC shooter, will immediately recognize the key themes in this game, and if they appeal to you, you'll likely cherish the adventure.
If that last sentence seemed to have a hopeful tone, it's because that's the part of Shadowrun Returns that people should focus on. Please, if you take anything away from this review, let it be that the writing is really, really good. Why emphasize this? Simply put, in its other areas, Shadowrun Returns is spartan. The visuals are relatively simplistic and there's no voice work to speak of. The only sounds you'll hear are gunshots, grunts of pain, and an omnipresent soundtrack that, while perfectly suited for the game's ambiance, comes off as a bit muted and is very easy to inadvertently ignore.
One could also easily describe the gameplay in Shadowrun Returns as simplistic. You click to talk to other characters, click to open doors, and click to attack enemies. If you're so inclined, it's entirely possible to play the game purely via mouse. As you accrue experience you can spend points on any of the game's skills, which, when the appropriate ranks have been reached, unlock new abilities. One ability might allow a character to aim his or her shot, while another might permit them to create an ethereal wall of light. Each of these actions requires a certain amount of Action Points to perform, and in practice combat plays out like an action-focused, turn-based strategy title. Though simple, this design proves a solid skeleton on which to flesh out a quality story, and again, Shadowrun Returns offers players exactly that.
The same could be said for Shadowrun Returns' simplistic presentation. The spartan graphics and sound work nicely for the setting, and the gameplay systems seen in Shadowrun Returns are efficient, clean and serve their purpose quite well – especially when you consider the game's relatively modest budget.
All this text, and we still haven't covered the most important reason for Shadowrun Returns to exist: its potential to create a massive, thriving community. The adventure vaguely described above is only a single module contained within the overarching Shadowrun Returns framework. Harebrained Schemes designed this title with a sort of plug and play functionality that makes it easy to load up any sort of modifications the community has created. When combined with the intuitive editor included with each copy of Shadowrun Returns, you have the perfect recipe for a game to live well beyond its retail shelf-life with the support of a devoted community creating new modules. It's only potential at the moment, but if the community continues to grow, Shadowrun Returns could become the next Neverwinter Nights.
If you haven't picked up on it by now, all of those references to the 90s were a sly way of insinuating that Shadowrun Returns succeeds because, beyond its cyberpunk leanings, it's also a mash-up of many concepts born in that halcyon decade. It's very much of its time, but for many of us, its time was pretty great. Children of the 90s will adore its blatant homages to classic BioWare role-playing games and the general feeling of angsty, grunge-fueled cool. Younger generations may not appreciate it the same way, but for anyone with a closet full of flannel shirts and Sub Pop albums, Shadowrun Returns is like Arsenio Hall-flavored catnip.
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