Exotic vendor Xur has returned to the Tower in Bungie’s Destiny and is carrying a new range of Exotics. You can find him near the Crucible Quartermaster where he’ll remain till 2 AM PST, May 1st.
This week, Xur is carrying Twilight Garrison (Titan chest), ATS/8 ARACHNID (Hunter helm) and The Ram (Warlock helm), each available for 13 Strange Coins. Twilight Garrison is highly recommended for Titans since it allows them to dodge in mid-air while The Ram adds Life Steal to Voidwalker...
The long awaited Survival Mode for Fallout 4 will finally be hitting the Xbox One and PlayStation 4 next week. The Survival Mode will be available as part of update 1.5, which is already available to players on PC. Survival Mode is a more hardcore take on the game, inspired by classic Fallout games- you cannot fast travel, you only save when you sleep, there are added stats, such as fatigue and diseases, to keep track of, and more.
Survival Mode is not going to be the only major...Today, 02:25 PM
It appears as though what Call of Duty fans have long asked for will finally be happening- hot on the heels of the leak that Call of Duty 4: Modern Warfare may be included with some premium editions for this year’s Call of Duty game (allegedly called Call of Duty: Infinite Warfare), more leaks have cropped up on Amazon suggesting that not just the first game, the entire Call of Duty trilogy may be remastered for the current generation consoles.
The listing can be seen by visiting...Today, 02:17 PM
Deus Ex: Mankind Divided has been silent for a while, but we got a brand new, excellent trailer to make up for the lack of information in the last few months today. The new trailer shows more of the horrifying society that Human Revolution‘s protagonist (returning for this game) Adam Jensen finds himself in, as well as some of the augmentations he will have in this game.
The game looks slick, stylish, and it looks like it will build on the already excellent Human Revolution further....Today, 02:10 PM
Reputed industry insider shinobi602 is on a song today. After revealing new information about the next Call of Duty and confirming today’s leak about Infinite Warfare, one might think that he may take a breather. But it seems shinobi602 is not done yet.
He took to his Twitter profile to reveal that a shooter is going to be revealed next Friday on May 6. He did not revealed any further information. However we can make a couple of educated guess. This reveal could be related to...Yesterday, 09:42 AM
Trusted industry insider shinobi602 who revealed the first bit of information about the space setting of the next Call of Duty has stated on Neogaf that today’s leak of Call of Duty: Infinity Warfare is indeed “accurate”. As usual this piece of information should be taken with a grain of salt but given shinobi602’s track record, this is most likely going to be the case.
Furthermore, he also “confirmed” on Neogaf that the game will indeed ship with a remastered version of Call...Yesterday, 09:32 AM
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A bold return for the True Crime franchiseProducer Jeff O'Connell conveys the grim atmosphere reigning over the developers at United Front Games, moments after losing their publisher and months before their ambitious open-world game could stand in a lineup with other free-roaming felons. Activision wanted a bold return for its True Crime franchise, but decided to pull the plug in February 2010. The protracted effort just wasn't guaranteed to conclude at the top of the genre. Enter: Square Enix London Studios, a division of Square Enix Europe (formerly Eidos). At about 20 members it's a much smaller group than the Vancouver-based United Front, which had close to 180 employees at the peak of True Crime development. "We're a pretty small, tight group," says General Manager Lee Singleton. "I think, actually, a couple of years ago I did the math and I think the average amount of industry experience is like 15 or 16 years or something. We're all pretty seasoned guys."
United Front can whip out a similar resume, built on familial qualities. "We consider ourselves very close-knit," O'Connell says. "I'm sure a lot of these studios say they consider themselves a family, and we do, and we do things to foster that kind of feeling. We have a lot of events, and even though we're a very young studio, we're a very experienced studio." The studio began with Modnation Racers, a vibrant, approachable racing game built with Sony, but incorporates veterans from Bully, Prototype and the Need for Speed franchise.
"Meeting Square, which we did very shortly after the game was canceled -- and I'm probably going to use some corny expression -- was like a bright light," O'Connell says. "Right away, we met those guys and I think we just clicked with them. It's one thing for people to come in and love the game, which they did, and it's another thing for people to come in and just get along with them incredibly well and go out for drinks and meals with them, and just have a really fantastic time, and have them in the studio and have them ask questions or make suggestions, and have that show their depth of understanding." If that run-on sentence isn't indicative of real enthusiasm about this relationship, we don't know what is.
Of course, you don't go from True Crime to Sleeping Dogs -- a new title that refers to the protagonist's veiled prodding of Hong Kong's underworld -- just by finding people who get along with each other. Square Enix London envisions a different future for this violent homage to Hong Kong action cinema, and disagrees with Activision on how satisfied consumers and critics will be with the end product. Sure, some of it's inflated talk, necessary for games with a staccato history, but Square Enix claims it has the numbers to prove it.
"You can probably count the number of AAA developers in the world on one, possibly two hands," Singleton says. "There's not many, right? And talk is quite cheap. You meet a lot of developers and they're like, 'Yeah, we're gonna do a 90-percent Metacritic game.' It's really easy to say, but until you've actually done that, you don't know how hard it is. You know, I've done it, it's bloody hard." (Games filed under "bloody hard:" Batman: Arkham Asylum and Just Cause 2.)
Square Enix London plays an academic role in development, offering access to usability labs -- "with mirrored glass and that kind of stuff" -- a database of professional testers, and a wealth of data that helps eliminate "those little points of frustration," Singleton says. "It's really tough, and if everything goes right it's still really hard. Generally, making games is about dealing with a lot of problems, it's really tough, so we just try to compliment the dev teams that we work with."
Singleton believes that intense tuning is what sets the best games apart, most of all when it's done during the climax of development. "To be honest, that bit at the end is where you take your game from an 80 to a 90, if you've got all the right ingredients." There's an adherence to numbers throughout his explanation, which almost makes game development into the product of cold science. And with science comes some measure of predictability, and more than an inkling of what Metacritic will say a few weeks after launch. "The furthest we've been out is three percent," he says.
And how much money will Square Enix be out if the error goes beyond three percent? Singleton doesn't say, but drops the diplomacy when addressing the AAA industry's money-sucking state. "Every game is a huge financial risk, if I'm honest with you. Game development is a money pit. It doesn't matter how much you throw at it, it keeps sucking it up." Quality is your only hope, Singleton says, and it must be verifiable to warrant the huge investment. "We're not making iPhone games here, right?"
Singleton is drawn to the "magic" that he feels was already in Sleeping Dogs, and perhaps just needed some more time and tuning, while Jeff O'Connell paints a picture of dedication. Even when the plug was pulled, the lights stayed on at United Front Games.
"We always kept working," he says. "I think, obviously, when you lose your publisher, there's a period of shock that sets in, and you have to make sure that you're taking care of yourself and your people at that point and you're helping people through that time." United Front kept working on the core technology and, from what I've played of the game in its latest incarnation, a set of enjoyable mechanics given emphasis over a surfeit of city run-around missions. "We always believed in the game, and always felt that it was going to somehow make it out there because we felt what we were offering was really unique and strong. So, yeah, we didn't stop."
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