Dark Souls 3 Patch 1.13 Adding New PvP Arena, Changes Summons - Rheena.com

Announcement

Collapse
No announcement yet.

Dark Souls 3 Patch 1.13 Adding New PvP Arena, Changes Summons

Collapse

Latest Articles

Collapse

  • Call of Duty: Modern Warfare Remastered Standalone Releases on June 27th
    Bald Bouncer
    Activision’s Call of Duty: Modern Warfare Remastered has finally been announced to release on June 27th as a standalone game. It will come to PS4 first and then head to Xbox One and PC later. It will retail for $39.99 in the United States.


    Along with the campaign and all 16 multiplayer maps at launch, PS4 players will also have a chance to participate in the “Days of Summer” event. This event will last for five weeks and will include XP events, new playlists, in-game giveaways...
    24-06-2017, 06:45 PM
  • Titanfall 2’s Next Update Features War Games Map, Third Weapon Slot
    Bald Bouncer
    Respawn Entertainment continues to update Titanfall 2 with free content and has announced some of the new features you can expect with the June 27th update. This includes the War Games map, a “remake” of the DLC map from Titanfall which takes place within a simulation, and Traffic, a new mode for Live Fire which takes place between two thoroughfares.


    Probably the most significant new feature will be the ability to carry a third weapon as a Pilot. This was a feature in Titanfall...
    24-06-2017, 06:26 PM
  • Overwatch PTR Update Revamps Highlights, Changes Loot Box System
    Bald Bouncer
    Blizzard Entertainment’s Overwatch saw a significant update on the Public Test Realm server lately that introduced a highly requested feature – the ability to save and export Highlights. The new Highlights system allows you to keep any highlights for 24 hours and they remain even if you exit the game. Along with the top five highlights of a game, players can also record their own highlights in the middle of a match. If you want to keep the highlights permanently, it’s possible to download...
    24-06-2017, 06:19 PM
  • Pillars of Eternity: Complete Edition Announced for PS4 and Xbox One
    Bald Bouncer
    Obsidian Entertainment’s critically acclaimed computer RPG Pillars of Eternity will be coming to Xbox One and PS4 later this year with Pillars of Eternity: Complete Edition. Check out the announcement trailer for the game below.


    Along with an improved user interface and controls for consoles that allow for easy navigation, Pillars of Eternity: Complete Edition will also include The White March: Part 1 and 2. Distributed by 505 Games, the game will also be available physically...
    22-06-2017, 11:26 AM
  • Get Even Launch Trailer Establishes Trippy Premise
    Bald Bouncer
    The Farm 51’s Get Even is nearly upon us, bringing its brand of bizarre first person shooting and horror thrills to the Xbox One, PS4 and PC. Check out the launch trailer below which is full of mannequins, paintings and corpses to know what we mean.


    The oft-delayed Get Even centres on Cole Black, a man who awakens with only one memory – saving a girl from a bomb on her person. Of course, things aren’t what they seem as Cole learns more about himself and the identity of the...
    22-06-2017, 11:20 AM
  • Destiny 2 Beta Content Includes Homecoming, Inverted Spire Strike
    Bald Bouncer
    Bungie has already confirmed that Destiny 2’s beta will start on July 21st, 10 AM PT for general Xbox One and PS4 users while PC users get a shot in “late August”. We also know that PS4 pre-orders get access on July 18th while Xbox One pre-orders start on July 19th. The beta is otherwise open and doesn’t necessitate pre-ordering.


    However, we now know what the beta will contain. Along with the Inverted Spire strike that you’ve been seeing footage of since the game was first...
    21-06-2017, 10:48 AM

Side Advert

Collapse

Article Tags

Collapse

X
Collapse

  • Dark Souls 3 Patch 1.13 Adding New PvP Arena, Changes Summons

    From Software continues to support Dark Souls 3 following the release of The Ringed City DLC. It’s announced that patch 1.13 will be heading to PC on April 12th and PS4 and Xbox One on April 14th.

    Click image for larger version

Name:	DarkSouls3Ring-9.jpg
Views:	1
Size:	28.6 KB
ID:	6097

    The patch will add a new PvP arena for Undead Match called Round Plaza. It’s a relatively flat area so you can fight without too many distractions. Changes have also been made to the Summons. You’re now able to summon two Darkmoon Blades or Blue Sentinels. However, when a White Phantom is killed during an invasion, the host can’t summon another one for some time.

    Other changes include new matchmaking values when summoning others. New Soul Levels have also been specified for summons and invasions. You can check out the full patch notes below, which also details the various bug fixes and changes.

    What are your thoughts on the changes coming in patch 1.13? Let us know in the comments below and stay tuned for more information.

    Summons
    (First value being upper limit, second being lower limit)
    • Sign summons – SL + 10 + ( SL * 0.1 ) / SL – 10 – ( SL * 0.1 )
    • Way of the Blue – SL + 15 + ( SL * 0.1 ) / SL – 15 – ( SL * 0.1 )
    Invasions
    • Dark Spirit – SL + 20 + ( SL * 0.1 ) / SL – ( SL * 0.1 )
    • Mound Maker – SL + 20 + ( SL * 0.15 ) / SL – ( SL * 0.1 )
    • Covenant – SL + ( SL * 0.1 ) / SL – 20 – ( SL * 0.2 )
    Full patch notes:
    • Addition of the arena “Round Plaza” to the Undead Match
    • Fixed a bug where players could invade hosts during a boss fight
    • Fixed a bug where disabled items could be used
    • Fixed a bug where “Spear of the Church” would be summoned outside the boss battle area
    • Fixed a bug where red phantoms could be summoned after the appearance of a “Darkmoon Blade” or “Blue Sentinel”
    • Fixed a bug where Resins and Spell Buffs could be applied to unbuffable weapons
    • Up to a total of two “Darkmoon Blades” or “Blue Sentinels” can now be summoned during online multiplayer
    • When a white phantom dies during an invasion, the host will now be unable to summon subsequent white phantoms for a certain period of time (this change does not apply to covenant based invasions)
    • Increased the level range at which “Darkmoon Blades” and “Blue Sentinels” can be matched
    • Increased drop rate of “Seed of a Giant Tree”, reduced the number that can be carried and greatly reduced the duration of its effect
    • Fixed an issue where some weapon skill animations could be used with other weapons
    • It is now easier to be interrupted when using most weapon skills
    • Reduced the absorption bonus during the latter half of “Perseverance” weapon skill
    • Increased tracking on attack animations for “Pike” category weapons
    • Increased stamina damage dealt by “Fist” category weapons
    • Added a small window where damage taken is increased after initiating a parry with “Fist” and “Claw” category weapons
    • Reduced damage of “Gargoyle Flame Spear” and “Dragonslayer Spear”
    • Increased poise effect with “Lothric Knight Long Spear”
    • Added Faith scaling to “Sunlight Straight Sword” and “Yorshka’s Spear”, and reduced Strength and Dexterity scaling accordingly
    • Reduced critical damage of “Crow Quills”
    • All attacks from “Rose of Ariandel” can no longer be parried, but two-handed attacks now consume more stamina and no longer apply poise
    • Fixed a bug where the second L1(LB) combo attack when two-handing “Onikiri and Ubadachi” was not dealing thrust damage
    • Fixed a bug where bleed effect for “Pontiff Knight Great Scythe” wasn’t displaying in the menus
    • Fixed a bug where weapon skill “Quake” of “Quakestone Hammer” would deal more damage than intended to “Spear of the Church”
    • Reduced damage of “Dark”, “Fire” and “Raw” infusions for “Lothric Knight Greatsword”
    • Reduced damage of “Dark” and “Fire” infusions for “Murky Hand Scythe” and “Dragonslayer’s Axe”
    • Increased the charge rate for effects that trigger on continuous attacks (e.g. “Pontiff’s Right Eye”, “Old Wolf Curved Sword”, “Carthus Beacon”)
    • Re-adjusted damage and scaling for “Simple”, “Crystal”, “Fire”, “Chaos”, “Lightning”, “Dark”, “Deep”, “Blessed” weapon infusions that were changed in Regulation Version 1.32
    • Increased stamina consumption of the sorceries “Magic Shield” and “Great Magic Shield”
    • Increased FP consumption of the sorcery “Great Magic Shield”
    • Increased FP and stamina consumption, and reduced duration of the sorcery “Hidden Body”
    • Reduced stamina consuption and increased duration of the miracles “Great Magic Barrier” and “Vow of Silence”
    • Reduced FP consumption of the miracle “Great Magic Barrier”
    • Fixed a bug where the amount of healing received from the miracle “Lifehunt Scythe” would always be dependant on the Faith value of the weapon equipped in the right hand slot
    • Reduced the effectiveness of “Carthus Bloodring”
    • Reduced the absorption penalty when wearing “Prisoner’s Chain”
    • Fixed other various issues

    Source: Gamingbolt
      Posting comments is disabled.

    Article Inside Bottom

    Collapse
    Working...
    X