Overwatch Support SR Gain Issues Addressed, “On Fire” Effects Clarified - Rheena.com

Announcement

Collapse
No announcement yet.

Overwatch Support SR Gain Issues Addressed, “On Fire” Effects Clarified

Collapse

Latest Articles

Collapse

  • Need for Speed Payback Trailer Details Various Degrees of Customization
    Bald Bouncer
    Ghost Games’ Need for Speed Payback has received a new trailer showcasing the range of customization options that players can employ for their cars. Rav ‘The Alchemist’ Chaudhry is on hand to detail the various options and makes sure to note that everything can be earned with “time and skill”.


    With five different classes, namely Race, Drift, Off-Road, Drag and Runner, and the ability to customize each individual part, there’s plenty of potential to make a car your own. Furthermore,...
    Yesterday, 07:37 PM
  • Titanfall 2 Operation Frontier Shield is Now Available
    Bald Bouncer
    Respawn Entertainment’s Titanfall 2 has received its latest free update on all platforms and it’s quite meaty. Operation Frontier Shield brings Frontier Defense, the 4 player co-op Horde mode from the first game, to Titanfall 2.


    Frontier Defense will be available for five maps currently but more will be added in the future. Along with the usual sentry turrets, players can use Arc traps to fend off waves of enemies that include enemy Titans, Grunts, Stalkers, Reapers and so on.
    ...
    Yesterday, 07:30 PM
  • Borderlands 3 Being Teased By Take Two?
    Bald Bouncer
    While this year is going to be a quieter year for Take 2, after the delay of Red Dead Redemption 2 into next year, it sounds like 2018 is promising to be a pretty big and eventful one for them. Not only is Red Dead Redemption 2 going to be out then, but it sounds like Take 2 is teasing another ‘huge title’ for next year, too.


    “Obviously fiscal 2019 will look much better with the launch of Red Dead 2 and a huge new title from 2K, as well as the 2K Sports titles, catalogue, recurrent...
    24-07-2017, 07:26 PM
  • Monster Hunter World New Video Showcases Weapons And Fluid Combat
    Bald Bouncer
    If you weren’t on board with Monster Hunter World already, I need to ask you to put aside your fanboyism and actually consider the game for what it is- a fantastic looking full next generation realization of the Monster Hunter formula. And if you’re not convinced already, then maybe this new video for the game, with off screen footage captured at SDCC 2017, will be the thing that finally brings you on board.


    The footage shows us various weapons in the game, and how they feature...
    24-07-2017, 07:20 PM
  • Sonic Mania New Trailer Focuses On Special Stages
    Bald Bouncer
    Sonic Mania, the upcoming 2D platformer from Sega that promises to be a full fledged return to the glory days of Sega’s spikey blue mascot, is almost here – it launches next month, at long last! – and at San Diego Comic Con, Sgea shared some new screenshots for the game, showcasing some of the special stages that will be in it.


    You can check out the screenshot below, but that’s not all, either- there’s more Sonic Mania goodness, because a video for the game was also shared,...
    24-07-2017, 07:14 PM
  • UK Charts: Splatoon 2 Debuts in Second, Crash Bandicoot Scores Again
    Bald Bouncer
    Nintendo’s Splatoon 2 had a fairly strong start in the UK as per the latest charts from Gfk Chart-Track. It wasn’t enough to counter the onslaught of Crash Bandicoot N. Sane Trilogy which saw its sales rise by 60 percent to claim another yet another week at number 1. This means it has as many weeks in the UK no. 1 position as The Last of Us: Remastered.


    Still, Splatoon 2 managed to earn second place with Grand Theft Auto 5 in third. Mario Kart 8 Deluxe saw a 60 percent uptick...
    24-07-2017, 07:02 PM

Side Advert

Collapse

Article Tags

Collapse

X
Collapse

  • Overwatch Support SR Gain Issues Addressed, “On Fire” Effects Clarified

    Some Support players in Blizzard Entertainment’s Overwatch haven’t been happy since update 1.9. There are reports of less Skill Rating or SR gained than usual while playing the class, which occurred after Blizzard made changes to how assists work. Principal designer Scott Mercer took to the official forums to address these concerns.

    Click image for larger version

Name:	Overwatch_Lucio.jpg
Views:	1
Size:	18.8 KB
ID:	6132

    Mercer noted that, “Over the past few weeks we’ve been reviewing reports from players about how their SR gains after a win appear to be lower when they play as a support. I wanted to share some of the results of the investigations so far and clear up some community misconceptions along the way.

    “As part of the 1.9 Orisa patch, we made a change to how assist scoring was handled to address what we honestly considered to be a bug. Players were getting full assist credit even if the player being assisted did very little to the target. This change, along with other more significant balance changes in the patch, meant that we needed to recalibrate the tuning for the systems that calculate a player’s contribution to the match. This was performed for all heroes several weeks ago, and we’ve already recalibrated once more after the recent 1.10 patch.”

    Mercer also dispelled the notion that being “On Fire” – which occurs when you earn several assists or eliminations in a row – correlates to one’s Skill Rating gain. “The change to the handling of assists also affected how often a player might earn “On Fire” status during a match, but the amount a player is “On Fire” does not directly affect SR adjustments due to player performance. There is some correlation between the two because both systems are trying to measure “How well are you playing?”, but there are significant differences.

    “The determination of being “On Fire” examines not just your own performance, but your performance relative to your teammates. The calculation of your SR adjustment after a match doesn’t look at your teammates, but instead compares you to the performance of other similarly skilled players with that hero across an enormous pool of competitive matches. So, we compare your Genji play to the play of other Genjis, Ana vs. Anas, etc. Since we’re comparing “apples to apples”, we shouldn’t see any kind of support specific bias in SR adjustments due to player performance.”

    As of now, the team isn’t ruling out that certain play-styles, specific heroes, unique situations or something else are affecting lower SR gains. “We’re still seeing anecdotal reports of some players experiencing lower SR gains on wins, but we’ve also been seeing other reports from other support players that their SR gains look correct. Based upon our investigations so far doesn’t look like there’s a broad systemic issue affecting all supports across all competitive matches. There might be a more localized issue affecting a specific hero, or a certain type of play style or game situation. It also might be something completely unexpected, so we’re doing a thorough examination of all the code that affects SR adjustment.”

    Till then, if you main Support, you should probably start pulling your weight on the team. Stay tuned for more updates in the meantime.


    Source: Gamingbolt
      Posting comments is disabled.

    Article Inside Bottom

    Collapse
    Working...
    X